Rows 5, 10, 14, 17, 19, and 20 (counting from the bottom up) are highlighted. Tip: This mode is easier than standard Tetris. The score for each step n of a cascade, where n = 1 to 20, and L lines are cleared:įor example, a tetris-double-single combo scores Goal of each level L is to earn 5* L points. After a line is cleared, each tetromino falls as a separate piece under the influence of gravity, and it is possible for pieces to fall and fill in gaps, creating a cascade. Extra lines after a T-spin avalanche: not determined.T-spin line clear causes avalanche, just as in The New Tetris, except using SRS T-spin rules.Goal of each level L is to earn 10* L points: Much the same as The New Tetris (which see), except Tetris Worlds has a longer lock delay, no lock delay on hard drop instead of firm drop, full SRS, and (on platforms other than GBA) five next pieces. Goal of each level L is to earn 5* L points: This mode simulates the Game Boy version, with tetromino colors based on The New Tetris, hard drop, and a higher score maxout cap.Classic game with then newly standardized SRS. This mode, which is unlocked after reaching Rank 15 in all main modes, replicates the original Electronika 60 version of Tetris. There are 3 atom blocks in every (bag of) 10 pieces.Ĭlearing a line containing an atom block will remove all blocks in the line except atom blocks, and it will cause a cascade on all rows of and above the atom block.Įach level L starts with L + 1 rows of floating garbage on the screen, and the goal of each level L is to connect 2* L atom blocks to the "Fusion" block initially located in one of the bottom corners of the playfield. Tetrominoes and single, distinctive "atom" blocks fall. Anything with nothing supporting it falls, just as in Cascade mode.Įach level L starts with L + 1 rows of floating garbage on the screen, and the goal of each level is to clear the bottom line of garbage. Blocks of the same color glue themselves together any contiguous group of the same color with 25 or more blocks disappears (an event referred to as a "Critical Mass"). Using the "multimino" mechanics from The Next Tetris, 20% of tetrominoes are multi-colored and break into smaller pieces of separate colors when they lock. The line clear with the highest possible score is a Tetris or hurdle in 17, 19, and 20, for a total of 15 points. 10% of tetrominoes are multi-colored, and it has cascade gravity. Only lines cleared in these rows are counted toward the score. The score for each step n of a cascade, where n = 1 to 20, and L lines are cleared:įor example, a Tetris-double-single combo scores ![]() ![]() On all versions except the Game Boy Advance version, the player must reach Rank 15 by playing the mode multiple times (in the PS2 and PC versions) or leveling up (in the GameCube, Xbox, and GBA versions) the mode ends after 15 levels.Ĭarries over the Square mechanics from The New Tetris, but with the full Guideline ruleset. Unlike later games, Tetris Worlds had an autorepeat feature for the rotation button holding down the rotation key kept the piece spinning continually. Tetris Worlds is the first official game to feature the then-newly-standardized Tetris Guideline this includes SRS, Hold piece, locking hard drop, infinity move reset, and standard tetromino colors.
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